Post by Lezard on Mar 7, 2009 23:18:37 GMT -5
For the Re-Activation, I'm coming back into the Semi-Weekly reviews with a game that was released in Japan on December 18th of last year on the PSP, Dissidia: Final Fantasy.
Dissidia is Square's biggest project for the 20th Anniversary of the Final Fantasy franchise, bringing characters from every main stream game, up to Final Fantasy XII in a Fighting/RPG game.
The Story of Dissidia involves two deities reigning over domain of their world. Cosmos, Goddess of Harmony, summons an Army of Heroes from the first ten Final Fantasy games, as well as one from Final Fantasy XI, with Chaos, God of Discord, summoning the villains from the first ten games, and one from Final Fantasy XII.
Cosmos seeks guidance of the Crystals of the World, but ultimately fails, and send her ten warriors out to seek out the Crystals to end a perpetual cycle of fighting between her and Chaos.
The Story Mode takes roughly 40 Hours to complete, so this is one long fighting game, to say the least. But, what would you expect, when you've got a fighting game hybrid with the most well-known RPG franchises of all time.
Gameplay takes place in a 3D Map. On the 3D Stages, you can freely roam around, climb on walls, jump around, all while fighting with your opponent. Fighting consists of two Stats, Brave and HP. Brave is kind of an "Attack" Stat, as it determines how much damage an HP attack will do, and with Brave, come the abilities you can use. Some deplete an enemy's Brave and add it to your own, others will damage the Enemy's HP.
You fight in the Stage until one of you runs out of HP, and then you win. Just like in an RPG, you're rewarded with Experience, PP (Used to buy Extra's), AP (Mastering Abilities), and Gil. Also, in reference to RPG's, you can Level Up, as well as equip Weapons, Armor, Accessories, and Summons to help enhance your powers.
The Gameplay runs very fluidly, and the physics of the fighting rivals that of CG Movie Final Fantasy VII: Advent Children. Load Times are nice and short, and if you want them even shorter, there is a Data Install feature, which lets you install part of the game on your Memory Stick to shorten the Loading times.
Music was done by Takeharu Ishimoto, as well as the theme songs Cosmos, and Chaos, being performed by Your Favorite Enemies. The Soundtrack consists of many new tunes, but also original and arranged versions of songs from each of the games the characters of the game originated from.
Presentation is well-done for a PSP game. The Main Engine has a solid Kingdom Hearts II feel to it, while the CG is about the best Square's ever done. They did a bang-up job on how this game looks.
All in All, this is a Fan-Letter at it's absolute finest. It's not every day you come across a game that takes characters from all across a 20 Year Old franchise and throws them all together and makes the storyline canon. This is a Must-Own for any Final Fantasy fan. You will not regret picking this up.
My Rating: 9/10
Dissidia is Square's biggest project for the 20th Anniversary of the Final Fantasy franchise, bringing characters from every main stream game, up to Final Fantasy XII in a Fighting/RPG game.
The Story of Dissidia involves two deities reigning over domain of their world. Cosmos, Goddess of Harmony, summons an Army of Heroes from the first ten Final Fantasy games, as well as one from Final Fantasy XI, with Chaos, God of Discord, summoning the villains from the first ten games, and one from Final Fantasy XII.
Cosmos seeks guidance of the Crystals of the World, but ultimately fails, and send her ten warriors out to seek out the Crystals to end a perpetual cycle of fighting between her and Chaos.
The Story Mode takes roughly 40 Hours to complete, so this is one long fighting game, to say the least. But, what would you expect, when you've got a fighting game hybrid with the most well-known RPG franchises of all time.
Gameplay takes place in a 3D Map. On the 3D Stages, you can freely roam around, climb on walls, jump around, all while fighting with your opponent. Fighting consists of two Stats, Brave and HP. Brave is kind of an "Attack" Stat, as it determines how much damage an HP attack will do, and with Brave, come the abilities you can use. Some deplete an enemy's Brave and add it to your own, others will damage the Enemy's HP.
You fight in the Stage until one of you runs out of HP, and then you win. Just like in an RPG, you're rewarded with Experience, PP (Used to buy Extra's), AP (Mastering Abilities), and Gil. Also, in reference to RPG's, you can Level Up, as well as equip Weapons, Armor, Accessories, and Summons to help enhance your powers.
The Gameplay runs very fluidly, and the physics of the fighting rivals that of CG Movie Final Fantasy VII: Advent Children. Load Times are nice and short, and if you want them even shorter, there is a Data Install feature, which lets you install part of the game on your Memory Stick to shorten the Loading times.
Music was done by Takeharu Ishimoto, as well as the theme songs Cosmos, and Chaos, being performed by Your Favorite Enemies. The Soundtrack consists of many new tunes, but also original and arranged versions of songs from each of the games the characters of the game originated from.
Presentation is well-done for a PSP game. The Main Engine has a solid Kingdom Hearts II feel to it, while the CG is about the best Square's ever done. They did a bang-up job on how this game looks.
All in All, this is a Fan-Letter at it's absolute finest. It's not every day you come across a game that takes characters from all across a 20 Year Old franchise and throws them all together and makes the storyline canon. This is a Must-Own for any Final Fantasy fan. You will not regret picking this up.
My Rating: 9/10